
This can be done during any part of the campaign. You can also pick up the Salvos from the bonus challenge weapon crates to make it easier. It is also possible to get this achievement in Horde 3.0 mode since Guardians spawn during some waves. If you have any issues, try playing on a lower difficulty. Use the Salvo heavy weapon to kill one of the Guardians to get the "Stop Hitting Yourself" achievement. Shortly afterwards, two more guardians will appear. Quickly go to his frame, and pull out the Salvo. Kill him, and he will drop his weapon where he crashes. You can take turns if you are playing in co-op.ĭuring the last wave of the "Horde" in Act I - Chapter 4: A Few Snags, a single Guardian will spawn marked with a short cutscene. Reload the last checkpoint and repeat this process until you get the "Gone With The Windflare" achievement. Then, look across the river/creek and do the same on the other side to kill a total of 4-5 enemies. Shoot this wood to release the hay and kill the enemies. After spawning, there will be enemies in front of you with some bales of hay being held by a wooden gate. When you reach a section where they ask you to choose between two paths (left or right), choose the left path.

You can get this achievement through natural progression of the campaign, but it can easily be obtained during Act 2 - Chapter 3: Plan B. Investigate it to receive Dom's Toms, special saucy grenades that function like standard ones but look very different.Įasy "Gone With The Windflare" achievement When it concludes, head toward the building's exit and you should spot a new tomato plant. When every last pot has finally been destroyed, you'll know it because Marcus will start an extended, profanity-laced rant. A lot of the pots are positioned out in the open, on tables, but make sure that you don't miss the pot located on a high shelf. Make sure that you destroy every last one of the pots before leaving the building, precious though the plants are to their owner. Around you, there also are tomato plants growing in pots. On any difficulty level, play through the campaign until you reach the greenhouse in Act 2 of Chapter 2. It contains a special freeze ray weapon that should remind you of the one used in the Despicable Me cartoon, although it unfortunately doesn't come with enough ammunition to be especially useful throughout the remainder of the game. Dive under it before it is done closing and you will find a container to your left. Before you reach them, however, turn toward the right. Kill them and then sprint toward the stairs. As you come through the gate, you should find three enemies. Open the door, proceed to the main gate, and initiate a cutscene by interacting with the panel. Blast the bunker with grenades, and grab a new set of grenades to make the next area easier. Begin a new game on the Insane difficulty setting and play through the Prologue area until you destroy the Comms Tower, partway through.
